Finlandol LoKrais

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Hi. I know you want to read this, but this is a players backstory. That player can either let you know about it in game, or not. Additionally, it will have additional notes that even they do not know. Reading ahead will spoil upcoming sessions.

Backstory
Finlandol LoKrais (pronounced LuKray) (Finn, or Brasseye) - half-elf sorcerer (draconic bloodline) Finn is a bastard child descended from Kraesis, a great brass wyrm who in a previous age defeated his great blue rival Mekhet. Following the victory he cemented his legacy by establishing a mortal bloodline of his descent, charged with guarding and securing planar anomalies, things that cannot or should not exist in our realm. Typically a carefully cultivated bloodline, a dynasty lasting millenia, a human Andreas disappeared during a successful, but costly, foray into the feywild following some such anomaly. 2 years following the day of his disappearance, a half-elven child appeared at a Kraesian house stronghold, the Palace of Glass, a hidden place, with naught but a script in sylvan explaining Andreas becoming lost, falling in love and having a child with a spirit of the wood, before succumbing to age in the strange time-warped place that is the feywild. He was shunned and hated, he was not planned, there may have been other children, one of their best was lost to compressed time... yet his was the blood of Kraesis, they could not let him go. Approaching maturity, Finn was desperate to escape, and took the first chance he saw. Coming across an artefact, an oddly shaped elven skull, he encountered an entity who introduced himself as the Erlking. In exchange for freedom from this skull's binding, this fey spirit of the hunt led Finn out and away. in doing so however, the Palace of Glass suffered damage and collapsed, causing injury to people and the loss of several carefully guarded artefacts in the rubble. Finn, hated and hunted for what he had done, fled as far as his legs would take him. Finn bounced around city to city, town to town, running the streets and pilfering a living where he could. In time Kraesis' legacy came apparent, manifesting in the sorcerous power of great potential. between his new found abilities and the skills he had developed on the run, the eccentric Lord Herne patronised the boy, finding work that would prove profitable, and provide ample opportunity to test and grow his power.